Procedural Generation vs. Handcrafted Levels

Aditya Singh
4 min readOct 7, 2024

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In the world of game design, one of the big questions that developers often face is this: Should you go procedural or stick with handcrafted levels? Both approaches have their strengths and weaknesses, and they can dramatically affect your game’s experience. So, let’s break it down in a fun but professional way!

🎲 Procedural Generation: When Your Levels Write Themselves

Procedural generation is like the magic trick of game design. With a few lines of code, you can generate seemingly endless levels, worlds, and content, ensuring that no two playthroughs are exactly the same. Some famous games like No Man’s Sky and Spelunky thrive on this.

The Pros:

  1. Unlimited Replayability 🌀
    Imagine never playing the same level twice. Games using procedural generation create fresh experiences every time. This can be great for roguelikes, survival games, and sandbox games where discovery and randomness are key.
  2. Less Designer Fatigue 💤
    Manually designing hundreds of levels is exhausting! Procedural generation can save you tons of time by automating that process. You focus on the core mechanics, and the algorithms handle the content.
  3. Unexpected Outcomes 🎲
    Since the game doesn’t follow a strict path, you can get unexpected combinations that surprise even the developers. Sometimes, this randomness can lead to emergent gameplay moments, where systems interact in surprising, delightful ways.

The Cons:

  1. Lack of Personal Touch 🖌
    Let’s face it — procedurally generated levels can sometimes feel… well, bland. Without careful design, they can lack the emotional or thematic impact of handcrafted levels. You can end up with a forest that feels like every other forest or dungeons that all seem too similar.
  2. Difficulty in Balancing ⚖️
    Procedural content can lead to wildly different experiences. Sometimes players might get levels that are too easy or way too hard, and balancing that randomness can be tricky. You need to ensure that the randomness still fits within the game’s intended difficulty curve.
  3. Potential for Repetition 🔄
    Ironically, while procedural generation promises variety, it can sometimes feel repetitive if the algorithms aren’t robust enough. If the same pieces keep appearing in slightly different forms, players might catch on and start feeling that “random” isn’t quite so random.

✋ Handcrafted Levels: The Artist’s Touch

On the other side of the spectrum, we have handcrafted levels. These are carefully designed by level designers, down to the smallest detail. Games like The Last of Us or Hollow Knight pride themselves on intricately designed worlds that tell stories through their environment.

The Pros:

  1. Intentional Design 🎯
    Every platform, every corner, every piece of furniture can have meaning. Handcrafted levels allow you to carefully control pacing, difficulty, and narrative. Want to place a secret passage that players discover after their fifth playthrough? Handcrafting gives you that control.
  2. Immersive Storytelling 📜
    Handcrafted environments are amazing for narrative-heavy games. A broken bridge, a torn-up sign, or a trail of blood can hint at a deeper story. When you’re aiming for immersion and emotional impact, there’s nothing quite like a designer’s intentional touch.
  3. Polish and Precision 💎
    Nothing beats the attention to detail you can get with handcrafted design. Designers can tweak every nook and cranny, ensuring each area is both visually stunning and mechanically sound. Games like Dark Souls shine because their handcrafted worlds feel cohesive and intentional.

The Cons:

  1. Time-Consuming
    Building levels by hand takes a long time. You’re talking about hours of designing, playtesting, and tweaking. For games with a lot of content, this can lead to massive development times and might require large teams to get it done.
  2. Limited Replayability 🔁
    Once you’ve played through a handcrafted level, that’s it. There’s no new surprises waiting for you on a second run unless the designers specifically added secrets. This can reduce the replayability factor unless the levels are dense with hidden content or multiple routes.
  3. Human Error 😬
    People make mistakes. Handcrafted levels can occasionally suffer from design oversights, like areas that are too easy, too hard, or confusing to navigate. While playtesting helps, it’s always possible that something slips through the cracks.

When to Use Procedural vs. Handcrafted

So how do you choose which approach is right for your game? Well, it depends on your goals.

  • Procedural Generation is perfect if you’re aiming for high replayability and large-scale, dynamic environments. Games with exploration, rogue-like elements, or open-world mechanics can benefit from procedural systems. Think of Minecraft, where each new world is a fresh start, or Spelunky, where every run is a unique challenge.
  • Handcrafted Levels work best when narrative, immersion, and precise gameplay are crucial. Story-driven games, linear platformers, or strategy games often lean toward handcrafted design for that controlled, cinematic experience. Games like God of War or Celeste are built around tightly crafted experiences that wouldn’t be the same without human touch.

The Sweet Spot: Combining Both Worlds

Why choose just one when you can have both? Many modern games blend procedural generation with handcrafted elements. For example, Dead Cells has procedurally generated levels but mixes in handcrafted areas for key narrative moments. This hybrid approach gives the replayability of procedural generation while keeping the intentionality of handcrafted design.

Final Thoughts 🧠

Both procedural generation and handcrafted levels have their strengths and weaknesses, and the right choice depends on your game’s needs. Procedural generation brings infinite possibilities, but handcrafted levels offer the emotional depth and polish that only a human can create.

Ultimately, it’s about finding the balance between randomness and intentionality. And hey, if you can mix the two, even better! Happy designing! 🎮

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Aditya Singh
Aditya Singh

Written by Aditya Singh

I weave code and creativity, building interactive realities that push the boundaries of Gameplay. I'm a game developer.

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